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Production & event equipment

Pitwall OS Events

Every case, cable and crew call accounted for

Events is the production register: simulators, AV, lighting, stage, broadcast, rigging and power, all allocated per show and tracked out and back.

Flight cases know their contents, floorplans know where kit lands, and inspections stay attached to the gear that needs them.

What it adds

  • Production asset registers (AV, lighting, video, stage, power, broadcast)
  • Event allocation, packing, loading and returns
  • Flight cases with contents and missing-item tracking
  • Venue floorplans with metric grid and asset placement
  • Event area assignments (stage, FOH, broadcast, hospitality)
  • Rigging, electrical and safety inspection records

How it runs

01

Spec

Build the show from production registers across AV, lighting, stage, power and broadcast.

02

Pack

Allocate to the event, generate packing lists and load the flight cases.

03

Place

Drop assets onto a metric venue floorplan and assign event areas.

04

Return

Scan back in, flag missing items and file rigging, electrical and safety inspections.

Case studies

Each of these is a live demo workspace you can sign into. The companies are fictional, created to show how Pitwall OS Events works in a real operation.

Vektor Bühne · Live events and staging

Load-outs that come back complete

A staging and rigging company was losing small items on every load-out and rebuilding kit lists from scratch for repeat shows.

What they use in Events

  • Production asset registers across stage, rigging and power
  • Event allocation, packing and returns
  • Flight cases with contents and missing-item flags
  • Venue floorplans with asset placement and crew calls

Outcome

Repeat shows load from a saved build, and missing items are caught at the dock instead of at the next venue.